--- title: "Infisical .NET SDK" sidebarTitle: ".NET" icon: "bars" --- If you're working with C#, the official [Infisical C# SDK](https://github.com/Infisical/sdk/tree/main/languages/csharp) package is the easiest way to fetch and work with secrets for your application. - [Nuget Package](https://www.nuget.org/packages/Infisical.Sdk) - [Github Repository](https://github.com/Infisical/sdk/tree/main/languages/csharp) ## Basic Usage ```cs using Infisical.Sdk; namespace Example { class Program { static void Main(string[] args) { ClientSettings settings = new ClientSettings { Auth = new AuthenticationOptions { UniversalAuth = new UniversalAuthMethod { ClientId = "your-client-id", ClientSecret = "your-client-secret" } } }; var infisicalClient = new InfisicalClient(settings); var getSecretOptions = new GetSecretOptions { SecretName = "TEST", ProjectId = "PROJECT_ID", Environment = "dev", }; var secret = infisical.GetSecret(getSecretOptions); Console.WriteLine($"The value of secret '{secret.SecretKey}', is: {secret.SecretValue}"); } } } ``` This example demonstrates how to use the Infisical C# SDK in a C# application. The application retrieves a secret named `TEST` from the `dev` environment of the `PROJECT_ID` project. We do not recommend hardcoding your [Machine Identity Tokens](/platform/identities/overview). Setting it as an environment variable would be best. # Installation ```console $ dotnet add package Infisical.Sdk ``` # Configuration Import the SDK and create a client instance with your [Machine Identity](/platform/identities/universal-auth). ```cs using Infisical.Sdk; namespace Example { class Program { static void Main(string[] args) { ClientSettings settings = new ClientSettings { Auth = new AuthenticationOptions { UniversalAuth = new UniversalAuthMethod { ClientId = "your-client-id", ClientSecret = "your-client-secret" } } }; var infisicalClient = new InfisicalClient(settings); // <-- Your SDK client is now ready to use } } } ``` ### ClientSettings methods Your machine identity client ID. Your machine identity client secret. An access token obtained from the machine identity login endpoint. Time-to-live (in seconds) for refreshing cached secrets. If manually set to 0, caching will be disabled, this is not recommended. Your self-hosted absolute site URL including the protocol (e.g. `https://app.infisical.com`) Optionally provide a path to a custom SSL certificate file. This can be substituted by setting the `INFISICAL_SSL_CERTIFICATE` environment variable to the contents of the certificate. The authentication object to use for the client. This is required unless you're using environment variables. ### Authentication The SDK supports a variety of authentication methods. The most common authentication method is Universal Auth, which uses a client ID and client secret to authenticate. #### Universal Auth **Using environment variables** - `INFISICAL_UNIVERSAL_AUTH_CLIENT_ID` - Your machine identity client ID. - `INFISICAL_UNIVERSAL_AUTH_CLIENT_SECRET` - Your machine identity client secret. **Using the SDK directly** ```csharp ClientSettings settings = new ClientSettings { Auth = new AuthenticationOptions { UniversalAuth = new UniversalAuthMethod { ClientId = "your-client-id", ClientSecret = "your-client-secret" } } }; var infisicalClient = new InfisicalClient(settings); ``` #### GCP ID Token Auth Please note that this authentication method will only work if you're running your application on Google Cloud Platform. Please [read more](/documentation/platform/identities/gcp-auth) about this authentication method. **Using environment variables** - `INFISICAL_GCP_AUTH_IDENTITY_ID` - Your Infisical Machine Identity ID. **Using the SDK directly** ```csharp ClientSettings settings = new ClientSettings { Auth = new AuthenticationOptions { GcpIdToken = new GcpIdTokenAuthMethod { IdentityId = "your-machine-identity-id", } } }; var infisicalClient = new InfisicalClient(settings); ``` #### GCP IAM Auth **Using environment variables** - `INFISICAL_GCP_IAM_AUTH_IDENTITY_ID` - Your Infisical Machine Identity ID. - `INFISICAL_GCP_IAM_SERVICE_ACCOUNT_KEY_FILE_PATH` - The path to your GCP service account key file. **Using the SDK directly** ```csharp ClientSettings settings = new ClientSettings { Auth = new AuthenticationOptions { GcpIam = new GcpIamAuthMethod { IdentityId = "your-machine-identity-id", ServiceAccountKeyFilePath = "./path/to/your/service-account-key.json" } } }; var infisicalClient = new InfisicalClient(settings); ``` #### AWS IAM Auth Please note that this authentication method will only work if you're running your application on AWS. Please [read more](/documentation/platform/identities/aws-auth) about this authentication method. **Using environment variables** - `INFISICAL_AWS_IAM_AUTH_IDENTITY_ID` - Your Infisical Machine Identity ID. **Using the SDK directly** ```csharp ClientSettings settings = new ClientSettings { Auth = new AuthenticationOptions { AwsIam = new AwsIamAuthMethod { IdentityId = "your-machine-identity-id", } } }; var infisicalClient = new InfisicalClient(settings); ``` #### Azure Auth Please note that this authentication method will only work if you're running your application on Azure. Please [read more](/documentation/platform/identities/azure-auth) about this authentication method. **Using environment variables** - `INFISICAL_AZURE_AUTH_IDENTITY_ID` - Your Infisical Machine Identity ID. **Using the SDK directly** ```csharp ClientSettings settings = new ClientSettings { Auth = new AuthenticationOptions { Azure = new AzureAuthMethod { IdentityId = "YOUR_IDENTITY_ID", } } }; var infisicalClient = new InfisicalClient(settings); ``` #### Kubernetes Auth Please note that this authentication method will only work if you're running your application on Kubernetes. Please [read more](/documentation/platform/identities/kubernetes-auth) about this authentication method. **Using environment variables** - `INFISICAL_KUBERNETES_IDENTITY_ID` - Your Infisical Machine Identity ID. - `INFISICAL_KUBERNETES_SERVICE_ACCOUNT_TOKEN_PATH_ENV_NAME` - The environment variable name that contains the path to the service account token. This is optional and will default to `/var/run/secrets/kubernetes.io/serviceaccount/token`. **Using the SDK directly** ```csharp ClientSettings settings = new ClientSettings { Auth = new AuthenticationOptions { Kubernetes = new KubernetesAuthMethod { ServiceAccountTokenPath = "/var/run/secrets/kubernetes.io/serviceaccount/token", // Optional IdentityId = "YOUR_IDENTITY_ID", } } }; var infisicalClient = new InfisicalClient(settings); ``` ### Caching To reduce the number of API requests, the SDK temporarily stores secrets it retrieves. By default, a secret remains cached for 5 minutes after it's first fetched. Each time it's fetched again, this 5-minute timer resets. You can adjust this caching duration by setting the "cacheTTL" option when creating the client. ## Working with Secrets ### client.ListSecrets(options) ```cs var options = new ListSecretsOptions { ProjectId = "PROJECT_ID", Environment = "dev", Path = "/foo/bar", AttachToProcessEnv = false, }; var secrets = infisical.ListSecrets(options); ``` Retrieve all secrets within the Infisical project and environment that client is connected to #### Parameters The slug name (dev, prod, etc) of the environment from where secrets should be fetched from. The project ID where the secret lives in. The path from where secrets should be fetched from. Whether or not to set the fetched secrets to the process environment. If true, you can access the secrets like so `System.getenv("SECRET_NAME")`. Whether or not to include imported secrets from the current path. Read about [secret import](/documentation/platform/secret-reference) Whether or not to fetch secrets recursively from the specified path. Please note that there's a 20-depth limit for recursive fetching. Whether or not to expand secret references in the fetched secrets. Read about [secret reference](/documentation/platform/secret-reference) ### client.GetSecret(options) ```cs var options = new GetSecretOptions { SecretName = "AAAA", ProjectId = "659c781eb2d4fe3e307b77bd", Environment = "dev", }; var secret = infisical.GetSecret(options); ``` Retrieve a secret from Infisical. By default, `GetSecret()` fetches and returns a shared secret. #### Parameters The key of the secret to retrieve. The project ID where the secret lives in. The slug name (dev, prod, etc) of the environment from where secrets should be fetched from. The path from where secret should be fetched from. The type of the secret. Valid options are "shared" or "personal". If not specified, the default value is "shared". Whether or not to include imported secrets from the current path. Read about [secret import](/documentation/platform/secret-reference) Whether or not to expand secret references in the fetched secrets. Read about [secret reference](/documentation/platform/secret-reference) ### client.CreateSecret(options) ```cs var options = new CreateSecretOptions { Environment = "dev", ProjectId = "PROJECT_ID", SecretName = "NEW_SECRET", SecretValue = "NEW_SECRET_VALUE", SecretComment = "This is a new secret", }; var newSecret = infisical.CreateSecret(options); ``` Create a new secret in Infisical. #### Parameters The key of the secret to create. The value of the secret. The project ID where the secret lives in. The slug name (dev, prod, etc) of the environment from where secrets should be fetched from. The path from where secret should be created. The type of the secret. Valid options are "shared" or "personal". If not specified, the default value is "shared". ### client.UpdateSecret(options) ```cs var options = new UpdateSecretOptions { Environment = "dev", ProjectId = "PROJECT_ID", SecretName = "SECRET_TO_UPDATE", SecretValue = "NEW VALUE" }; var updatedSecret = infisical.UpdateSecret(options); ``` Update an existing secret in Infisical. #### Parameters The key of the secret to update. The new value of the secret. The project ID where the secret lives in. The slug name (dev, prod, etc) of the environment from where secrets should be fetched from. The path from where secret should be updated. The type of the secret. Valid options are "shared" or "personal". If not specified, the default value is "shared". ### client.DeleteSecret(options) ```cs var options = new DeleteSecretOptions { Environment = "dev", ProjectId = "PROJECT_ID", SecretName = "NEW_SECRET", }; var deletedSecret = infisical.DeleteSecret(options); ``` Delete a secret in Infisical. #### Parameters The key of the secret to update. The project ID where the secret lives in. The slug name (dev, prod, etc) of the environment from where secrets should be fetched from. The path from where secret should be deleted. The type of the secret. Valid options are "shared" or "personal". If not specified, the default value is "shared". ## Cryptography ### Create a symmetric key Create a base64-encoded, 256-bit symmetric key to be used for encryption/decryption. ```cs var key = infisical.CreateSymmetricKey(); ``` #### Returns (string) `key` (string): A base64-encoded, 256-bit symmetric key, that can be used for encryption/decryption purposes. ### Encrypt symmetric ```cs var options = new EncryptSymmetricOptions { Plaintext = "Infisical is awesome!", Key = key, }; var encryptedData = infisical.EncryptSymmetric(options); ``` #### Parameters The plaintext you want to encrypt. The symmetric key to use for encryption. #### Returns (object) `Tag` (string): A base64-encoded, 128-bit authentication tag. `Iv` (string): A base64-encoded, 96-bit initialization vector. `CipherText` (string): A base64-encoded, encrypted ciphertext. ### Decrypt symmetric ```cs var decryptOptions = new DecryptSymmetricOptions { Key = key, Ciphertext = encryptedData.Ciphertext, Iv = encryptedData.Iv, Tag = encryptedData.Tag, }; var decryptedPlaintext = infisical.DecryptSymmetric(decryptOptions); ``` #### Parameters The ciphertext you want to decrypt. The symmetric key to use for encryption. The initialization vector to use for decryption. The authentication tag to use for decryption. #### Returns (string) `Plaintext` (string): The decrypted plaintext.